Before the layout
A course about the part of the work that happens before the first pixel. In «Interfaces in Figma» the catalogue wireframe was handed to you ready-made — here you arrive at it yourself: from the brief and the scenarios to screen structure, copy and testing against awkward content. This is exactly what a designer gets paid more for than for tidy auto layout.
What you will be able to do
8 modules, one project
01 The problem before the pixels2 lessons · 1 h 24 minOpen
We work out what has actually been ordered: where the problem is, where someone else's solution is and what the boundaries of the project are.
02 Scenarios3 lessons · 2 h 08 min
A person's path step by step: where they came from, what they wanted, where they might get stuck and how it all ends.
03 Structure3 lessons · 2 h 12 min
We lay the content out across sections and screens and check that a person finds what they need without reading the whole menu.
04 Wireframes2 lessons · 1 h 36 min
Quick schemes that show the decision rather than the styling: a change here costs minutes, not days.
05 Copy in the interface3 lessons · 2 h 10 min
Buttons, hints, errors and empty screens: the place where the interface talks to a person.
06 Awkward content2 lessons · 1 h 30 min
We test the structure where layouts break: long names, zeros, negative numbers and the ends of ranges.
07 Testing on people2 lessons · 1 h 28 min
A hallway test with no lab and no budget: five people, one scenario and honest conclusions.
08 Handover to UI2 lessons · 1 h 32 min
The final module: what has to be decided before anything is drawn, and in what form it moves on.
What you get
Videos with timecodes and a written version — the wordings of the questions and the copy are easy to come back to at work.
The list of questions for the client and the structure of a step-by-step scenario: intent, action, result, what can go wrong.
Grey blocks, fields, lists and tables in Figma — so you assemble a scheme out of ready pieces instead of drawing rectangles again.
Real names, amounts, empty lists and extreme values, for testing the structure before anything is drawn.
The whole first module is open
Watch the lessons of the first module and the first task. If the format does not suit you, you have lost nothing.
